When you’re finished, the result will look like this: In subsequent tutorials, you’ll learn about Unity’s subsystems in depth while you create your own assets and write your own scripts. This tutorial will give you an overview of Unity’s various systems, and you’ll assemble a game from pre-created assets. How cameras work and types of projections that are available. The difference between GameObjects and Prefabs.How to use the Project window to import and organize your assets.In this second part, you’ll work in the Unity interface as you create your first game, a small space shooter. In Part 1 of this Introduction to Unity tutorial series, you’ve learned the ins-and-outs of the Unity interface.
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